Technology Game Art Game Development Mobile & Online
Game Development
 
Japanese
Layered Competencies

Game Technology Services
- Game Optimization
Optimization for MIPS and Memory usage. Shader pipeline optimization. Frame rate maximization.

- Game and Tool Porting
Porting of Games and tools across different console platforms (PSP, PS2, PS3 and other consoles and hand held devices) and PC

- Tool Development & Enhancement
Engine enhancement and development. Other Gaming Middleware development.

- Physics Programming
Implementation of Physical laws and simulation of physical systems. This could be on consoles or PC or any other computing device. Implementation for parallel processing.

- Math Programming
Optimal implementation of mathematical functions on any computing device. Implementation for parallel processing.

- UI Programming
Intuitive and visually appealing Game UI design and development. Adaptive UI design.

- Network Programming
Robust and secure Networking design and development for online Games and networked multiplayer games

-Game Logic Programming
Game play and AI programming.

- Algorithm Development
Specific algorithm development and optimization for MIPS and Memory for single or multicore processors.

- Cell BE Programming
System Design and development, porting and optimization for the Cell Processor. Work can be done on PS3 using PS3 SDK or on Cell Processor using IBM SDK.

- Fractal Terrain Generation
Procedural Terrain Generation. Different types (hilly, cliffs, canyons etc) of terrains can be generated.

- Defect Analysis & Management
Stems from strong QA processes

- QA and Localization

- Graphic Programming & Engineering

Polygonal graphics

Mesh generation
Mesh simplification (LOD)
Surface reconstruction from point cloud
Geometric modeling
Solid modeling
Surface modeling
Visual simulation
Simulating 3D scene
Importing/Exporting file formats
Algorithm development like Collision
Detection
Data visualization
Post-processing & visualizing scientific
data
Graphics hardware accelerators
2D/3D Graphics Libraries for processors
Game Engine
Optimization
Reengineering graphics libraries
Optimizing graphics & imaging libraries on
various platforms
Porting
Porting graphics & imaging libraries to
various platforms
Graphics hardware driver development
Driver development
For Hardware development
Game engine development
2D/3D game engine development
Porting game engine to other platforms
GUI
GUI development for hand held devices
Game engine optimization skills
C/C++, .NET, Objective-C, C#, Carbon,
MATLAB, X ML, HTML, COM, DCOM, Java,
VC++, .NET, Eclipse